Infinite Flight version 19.2 is in its final stages of development, and we're here to give you a brief status update to let you know where it stands. We had plans to send this build to Apple this week, however we have one last bug to squash before that can happen. We always say that our updates ship when we're confident that it's as solid as it can be and in this case, we're not quite there.
So, what's the holdup? XCub is all set to go! Development and testing are complete for the aircraft and we're excited for you to fly it. The last bit of work is not XCub-related. The remaining issue has to do with a graphics regression (a bug that wasn’t there before) where the glossy part of the aircraft are rendered incorrectly under certain circumstances. We identified a possible cause but are still working on the details of the fix.
In addition to this remaining bug, XCub is arriving a little later than we had hoped due to changes in the order in which we draw objects (aircraft, transparent objects, terrain, etc.) on screen, which is important for performance and accuracy. This is partly to prepare for the addition of clouds to Infinite Flight. The original hope was to ship our first iteration of cloud cover with 19.2, but there is still more work to be done. Nevertheless, the changes to the engine took developer time to implement.
We'll have you flying this awesome taildragger as soon as we can! As always, keep your eyes on our development timeline and social media accounts for up-to-date information.